The Caterpillar fleet management software development was a user interface and user experience project as part of Caterpillar's World Usability Day contest. My role as one of the designers was to make and design most of the management page.
The Caterpillar fleet management software development was a user interface and user experience project as part of Caterpillar's World Usability Day contest. The login was conceptualized and prototyped using Figma and utilized Caterpillar’s brand standards and design library. This project was a team effort, which was presented to the Caterpillar headquarters team and my team won first place in the contest. My role as one of the designers was to make and design out most of the management page while also keeping in contact with the client to make sure his needs are met by our team. I held meetings with our client to discuss and collaborate both our team's vision and the clients making sure both were met.
Caterpillar assigned this project because they found information that their customers in the construction industry did not have software to track Caterpillar equipment assets. Caterpillar gave this project to us because they found information that their clients in the construction industry
Our initial design concept included a calendar view and a spreadsheet-style look since most software operators were used to tracking equipment with Excel. We also took inspiration from Slack and Discord to keep track of the projects. One of the main concerns was being able to filter through the projects to find equipment easily. We implemented Slacks channel features to sort projects. We also used Discord's navigation to allow for several tabs to find certain assets within a specific construction project.
Here are the basic tasks we will want users to complete during usability testing:
Three users tested the project, and all feedback was recorded. Here is the list of changes made.
After user testing, we were given an hour and thirty minutes to fix the issues we received. We focused mainly on the dashboard. Easing navigation and making sure the user always knew where they were within the application using breadcrumbs and proper heading titles. We also made every task viable within the dashboard screen
After we made these initial changes, our team was chosen as the winner to present to the Caterpillar Headquarters as part of their World Usability Day. After we had found out our design won the competition, we reworked more screens according to user feedback.
We decided to rework the calendar view because a lot of the time the clients' testing would get lost and would get confused about where to go. Overall, we had a great experience working with Caterpillar getting the chance to learn and get real feedback in a professional environment